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https://w.atwiki.jp/touhoukashi/pages/2083.html
【登録タグ Sci-Fi ROMANCE TRAVELER Stack 旧世界の冒険酒場 暁Records 曲】 【注意】 現在、このページはJavaScriptの利用が一時制限されています。この表示状態ではトラック情報が正しく表示されません。 この問題は、以下のいずれかが原因となっています。 ページがAMP表示となっている ウィキ内検索からページを表示している これを解決するには、こちらをクリックし、ページを通常表示にしてください。 /** General styling **/ @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight 350; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/10/NotoSansCJKjp-DemiLight.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/9/NotoSansCJKjp-DemiLight.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/8/NotoSansCJKjp-DemiLight.ttf) format( truetype ); } @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight bold; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/13/NotoSansCJKjp-Medium.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/12/NotoSansCJKjp-Medium.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/11/NotoSansCJKjp-Medium.ttf) format( truetype ); 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https://w.atwiki.jp/mcjapan/pages/187.html
User Accounts NG Wiki User Accountsより Newgrounds(NG)では利用法等をまとめたNG Wikiがあります。 ここでは初心者用導入編として必要最低限の項目と思われるページのみを訳出しました。 基本的にそのまま訳していますが、非Flash製作者の筆者が一般ユーザーとしてわかりにくいと思った部分は改変しています。 また、筆者がよくわからない点は適当に推測で済ませています。 Newgrounds Wiki総合トップはNGの全ページ上部に並ぶ項目「community」から行けます。 文責:旧管理者(2012/9/21) Newgrounds user accounts are completely free and the sign-up form is quick and simple. Perks of membership include ニューグラウンズのユーザーアカウントは完全無料。 サインアップフォームより素早く簡単に作成出来ます。 メンバーになる事で以下の特権が得られます。 Access to post in the forums Ability to review submissions and keep a favorites list Ability to submit content you made Augmented voting power File storage User page Access to secret features More stats than you can shake a banstick at, you 1337 pwner! 掲示板に書き込み出来る。 作品レビューが書ける。作品のお気に入りリストを作成出来る。 作品投稿が出来る。 投票力を高めていく事が出来る。 ファイルストレージの割り当て。 ユーザーページの割り当て。 秘密のお楽しみ。 その他、エリートとなるための様々なステータス。 When you create an account, you are provided a user page where your name is the URL prefix, for example Bob is http //bob.newgrounds.com. アカウントを作成したら、あなたのユーザーネームがユーザーページURLに付けられます。 例えば"Bob"ならhttp //bob.newgrounds.comです。 From the account page you can update your general information and user images. あなたのユーザーページでは全体的な情報やユーザー画像を更新出来ます。 Accounts also include file storage for collaborating with partners. Upon upload, each file is given a random URL and linked only to the uploader s list of stored files. The only other people who have access to them are those who are given the URL for a particular file. アカウントに対して割り当てられるファイルストレージにアップロードされた各ファイルは ランダムにURLが付けられます。格納された各ファイルはアップロード者本人のみリストを 見る事が出来ます。他の人に見せる場合はURLを教えて下さい。 Most important of all, you get lots of SHINY STATS! They are 特に重要な事、それは輝かしいステータスです。以下リストと説明: Experience Points Level Experience Rank Voting Power Blams and Saves Rank Aura Whistle Status Batting Average Medals High Scores Experience Points Much like a traditional role playing game, registered users may acquire experience points and gain levels resulting in higher status. This is done by voting on five games and/or movies per day, which results in a deposit of ten experience points. You can only log ten points per day, there are no exceptions. 昔ながらのロールプレイングゲーム同様、ユーザーは経験値が記録されており、それに応じて レベルアップしステータス値が上昇します。 経験値は24時間に5つのムービーまたはゲーム作品に投票することで獲得出来ます。 24時間ごとに得られる経験値は例外なく10ポイントです。 Experience points add weight to your votes. Users with an abundance of points will have the strength of multiple voters and can hurt the movies they hate or help the movies they love. Remember, you must be logged in for your voting power to be augmented! Experience points also unlock secrets on your account page. 経験値はあなたの投票に影響力を持たせます。潤沢な投票力を持ったユーザーは 嫌いな作品を傷めつけたり好きな作品を援護したり出来ます。それらはログインした上で 行われなければなりません。 経験値をためることは同時にあなたのアカウントページにある秘密の品々への扉を開きます。 Level A level is a number (between 1 through 60, inclusive) along with an icon of a fist, glove, or weapon for a user based on that user s experience. Levels serve no purpose except to increase the voting power in the Flash Portal and to indicate status. For this reason a higher level often commands a certain level of respect. レベルとはユーザーの経験値によって1~60の数値に変動します。拳やグローブ、武器など アイコンが変化します。レベルそのものは投票力の上昇に関与せず、地位を示します。 そのようなわけで高いレベルは相応の尊敬を集めることになります。 Experience Rank Your rank is determined by comparing your experience points to the experience of the more than one million users on Newgrounds. 経験値ランクとは全ユーザーの中からあなたを自動的にランキングしています。 Voting Power Voting Power is based on a user s Level and Blam / Protection points. Take a look at the respective sections to see how voting power is affected by each. 投票力とはあなたが24時間区切りの5つ投票で10ポイント経験値をためていくたびに ちょっとずつ上がっています。 また、あなたがBlam/Saveポイントを貯めてB/Sランクを上げる事でも上がります。 Blams / Saves Blam and Protection points are earned by voting on a movie or game that is "under judgment." If a user votes a 0-1 on a movie and it is subsequently deleted (see deletion qualifications below), the user receives one Blam point. Conversely, when a user votes 2-5 on a movie that successfully passes the judgment phase then that user receives a protection point. B/Sポイントは「under judgment」にあるムービー・ゲーム作品を投票する事で得られます。 0-1に票を付けられた作品は削除され、それらの票を入れたユーザーはBlamポイントを得ます。 良い票を得た作品は残り、それらの票を入れたユーザーはSaveポイントを得ます。 Movies are deleted if they fall below the listed score at the listed number of votes 作品が得たスコアの削除ラインは以下です: 100 votes 1.0 150 votes 1.25 200 votes 1.60 Blam and Protection points augment a user s voting power (which otherwise would be strictly based upon experience). The increase is a percentage bonus based on the user s level. You also get a fun little badge to show how 1337 you are. B/Sポイントが蓄積しランクが上がるとランクごとの%ボーナスが投票力の上に付加されます。 ランクアップするとバッジもかっこよくなっていきます。 Rank Rank is determined by a user s Blam and Protection Points. In addition to helping indicate how good a user is at blamming and saving Portal submissions, rank is visually represented by a badge. B/Sランクも全ユーザーランキングをとっています。 ややこしいですがB/Sポイントも一定値でレベルが上がり、そのレベルはランクと呼ばれます。 ランクアップに必要なポイント数はBとSの合算で出します。 Aura An aura is a self-selected indication of a user s voting disposition. It was originally determined by one s voting habits but this is no longer the case. A user may select or alter his aura in his general configuration. オーラとはユーザーが自分の投票傾向を示す為に設置されています。 昔は自働判定でしたがそれをしなくなったのであまり意味はありません。 好きなように決めたり変えたりしてください。 Whistle Status ※ホイッスルは2012年のNGリニューアルから報告フォームの所在がわからなくなっています。わかったら更新してください。 A user s Whistle level can go up or down depending on how accurately the user flags questionable content. If a user abuses their whistle to flag entries and reviews that do not violate our terms they will lose points and eventually be stuck with a broken whistle. ユーザーの笛レベルの上下は、その笛吹き提議内容の精度をもって評価されます。 もしもユーザーが規定に違反しない作品・レビューに対していたずらに笛を吹くなら 笛ポイント(※不可視)は下がり、笛は腐ります。 Users with broken whistles have no effect on anything they attempt to flag. However, users with a broken whistle may still receive negative or positive points so they can either dig themselves a deeper hole or try to regain a normal level and effectively flag entries once again. Users who blow the whistle accurately many times can increase their whistle level to bronze, silver, gold or deity levels. Users with a higher whistle level pull more weight when they use it. 腐った笛には提議の効力がありません。しかし笛ポイントの上下を試みる事はまだ 可能です。さらに墓穴を掘るまたは権威を復活させる事が出来ます。 また、的確な提議の実績を積む事で笛は銅、銀、金さらには神に進化します。 高ランクの笛は説得力を持ちます。 The whistle may be blown on new, "Under Judgment" Portal submissions that fit into one or more of the following categories 笛は以下に相当するUnder Judgment中の作品に対して吹けます。 (※リニューアル前は笛専用フォームがありましたが、今はありません) "This movie is stolen" - Use this option if you are certain an entry has been submitted by someone other than the creator. After blowing the whistle you will be asked to indicate from whom or where the entry was stolen; provide links when possible. 『盗作』…盗作は吹いて下さい。可能なら盗作元のリンクを示してください。 "This movie is malicious (e.g. auto-spawns pop-up windows, multiple submission)" - Use this option if an entry has malicious intent such as spawning pop-ups to other sites automatically, trying to run a script or interact with your computer in a malicious way, or was submitted repeatedly after being Blammed with no effort made to improve the entry. After blowing this whistle you will be asked to indicate which malicious acts the entry committed. 『悪意ある投稿』…ブラウザやパソコンに障害を与える目的の投稿、一度Blamられ、 同一の内容のまま再投稿されたものなど。この笛を吹いた場合、対象のどこに 違反性があるかを説明する必要があります。 "This movie is unsuitable (e.g. hardcore adult, porn slideshow, hateful, illegal)" - Use this flag if you feel an entry goes beyond what is appropriate for Newgrounds.com. While we host a lot of extreme content we do not seek content that is racist, hateful, or illegal. Examples include child pornography, bestiality, photos or video of hardcore adult acts, pornographic slideshows, and images of people or animals being killed, tortured, or mutilated. (Note If someone submits a Flash movie or game that merely uses hardcore material in a humorous way and the submission is at least rated accordingly, it may be acceptable. Again, after blowing this whistle you will be asked to indicate what you found to be unsuitable. 『その他の不適切性』…常軌を逸した性的または暴力的表現、ポルノスライドショー、 憎悪的、法律に違反するものなど。NGにおける許容範囲を超えた作品を見つけたら 笛を吹いて下さい。レイシズム、憎悪作品、児童ポルノや動物虐待。 ただしユーモアの範疇においてそれらに類する作品が投稿されることはあり、 それら内容に対して然るべきレーティングを自己申告するのであれば許容される事も あります。これもまたその違反性の指摘を必要とします。 If we decide a flagged entry is in violation of our guidelines, we will delete it and those who blew the whistle will receive positive whistle points. If we find it is not a violation of our guidelines we will release it back into the Portal and those users who blew the whistle will receive negative whistle points. 違反性の指摘が妥当である場合我々運営はその投稿作を削除し、笛にポイントを付与します。 逆の場合はポイントを没収します。 Whistle points may also be earned by flagging reviews as being abusive. Users who are logged in will see the following text below each review "0/0 people found this review helpful. Vote + | - | x ". When enough users flag a review with "x" it is marked for our review. If the review violates our review guidelines, it will be deleted and users who flagged the submission will be rewarded with positive whistle points. If we clear the review those who flagged it will receive negative whistle points. また、笛ポイントは悪質なレビューの指摘とその削除が成立した場合にも付与されます。 ログインして作品へのレビューを見て下さい。各レビューには「+|-|x」とあり、 あなたと一定数のユーザーが「x」を押した場合そのレビューは削除され、報酬として 笛ポイントが付与されます。失敗すると没収です。 Batting Average Batting Average is average score for an author s Flash submissions. Only users who have submitted at least three Flash movies/games have this statistic. Posts, Experience, Blams/Saves, or popularity do not factor into a user s batting average. There is a list of top batting averages which takes into account all of an author s submissions. In addition, every author has a separate batting average which takes into account only his/her top three submissions; that average is listed next to the results of an author search. この場合の打率とは、各Flash作者の保有するその人の作品全ての平均点です。 最低3作品を保有しているFlash作者がこの打率計算の対象となります。 その人の掲示板書き込みや経験値、B/Sポイントやいわゆる人気とは無関係です。 打率の高い作者はリストに掲示されます。計算はその作者の作品の中で 得点の高い(ユーザー投票による)順の上位3作品から算出されます。 Medals Medals are earned in games that make use of our API for integrating medals, aka achievements for Xbox fans. A game may contain up to 500 points worth of medals, in increments of 5, 10, 25, 50 or 100 points per medal. メダルとはAPIからゲーム作品に付与できるポイント積算制のメダルです。 Xboxファンにも何か関係あるようですがユーザーでないので知りません。 API High Scores High scores are earned in games that make use of our API for integrating high score tables. ハイスコアとは、 APIからハイスコア算出と記録データを出力できるようにしてるんだろうと推測(投げやり)。
https://w.atwiki.jp/vs900com/pages/16.html
Tokyo Highlights Asakusa Senso-ji Temple Commonly called Kannon-sama among the locals, is the oldest and one of the most popular temples in Tokyo. The temple was built in 628 to be dedicated to the statue of Kannon that was found in the Sumida River. Kaminari-mon (Thunder gate) with a huge red paper lantern is the symbol of the complex. There are many shops selling traditional Japanese confectionary and souvenirs along “Nakamise”, the alley leading to the main hall. The temple complex and surrounding areas give you the air of old time Tokyo. Tokyo Metropolitan Government The iconic 243 meter high skyscraper with two towers is the headquarters of city assembly and council operation of entire Tokyo. The observatory on the 45th floor is open to the public and visitors will be able to see how extensive the city really is. Imperial Palace (Nijubashi Bridge) The Edo Castle, formerly the Tokugawa family’s residence, was opened in the Meiji Restoration and later renamed as the Imperial Palace. The two-arched Nijubashi Bridge in front of the main entrance is picturesque setting with its bridge reflects on the water. Ameyoko Avenue Ameya-yokocho, locals call it “Ameyoko”, is the market place under the railway tracks between Ueno and Okachimachi stations. It originated as a flea market soon after the World War 2 ended, people helping each other by selling basic items and foods in affordable prices. Today the market has grown more with nearly 500 shops selling wide range of foods, clothes and imported items. Tsukiji Market It is the largest central wholesale market in Japan, situated by the busy Tokyo bay. It has long supported the kitchens of the city. Not to miss the Tuna Auction at 5am that has a great atmosphere. Although visitors are not allowed to purchase anything inside the main market, many stalls and shops in Jogai-shijo (Outside market) would happy to deal with us. You may also taste the freshest seafood in one of many Sushi, Seafood bars and restaurants spreading around market. Ginza 4-chome Intersection This is the world’s most expensive land hereby the crossing between Cho-dori avenue and Harumi-dori avenue. Every weekend hundreds of shoppers enjoy car free days that entire Chuo-dori closes for traffic. A famous “Wako” department store with its clock tower is the most enduring landmarks. Sony Building Located at the Sukiyabashi crossing, is one of several Ginza landmarks and popular meeting points. It is also a must go for techno-freaks, with six-floors of the latest Sony gadgets on display. Tokyo Tower Erected to relay broadcastings in 1958, Tokyo Tower is the tallest construction in Japan as well as the symbol of Tokyo. It has a height of 333-meters with two levels of observatories. At the foot of the tower consists of museums (including “Wax Museum” and “Guinness World Record Museum”), Aquarium, gift-shops and food hall. Fuji TV Headquarters One of the popular TV station, Fuji TV is based here in Odaiba, lit by lasers at night, is the landmark of this waterfront area. Japanese Architect, Kenzo Tange, designed the building. The ball on top of the building weighs almost 1200 tons, with a diameter of 32 meters. Shibuya Hachiko-mae crossing A massive intersection with X-shape zebra crossing is all filled by cars and pedestrians in certain sequence of traffic lights in front of JR Shibuya Station. Either the pedestrian-deck near Keio terminal or Starbucks would be the best points to see the stream of people crossing the intersection. The Statue of Hachiko was constructed in honour of Hachiko’s faithfulness and loyalty to his master, professor Ueno. After Ueno’s death, Hachiko had been waiting for his master’s return in front of Shibuya station for over a decade. Today, the statue is a famous meeting spot. Meiji Jingu Shrine The shrine built for the Emperor and Empress of the Meiji Era. The original buildings were lost in a fire. The present shrine was built with wood donated by the public. This shrine is the most heavily visited place by worshippers in Japan during New Year holiday, almost 3 million people flock in. Sunshine City With the height of 240 meters, Sunshine city building is the symbol of Ikebukuro District in Northern Tokyo. There is an observation deck on the 60th floor. It is also the centre of all amenities including an aquarium and a planetarium, shopping malls and restaurants cafes. Toyota AMLUX / Megaweb The world’s most famous car manufacturer came up with the new type of showroom where people can learn about cars. Amlux is the realistic version of showroom in the future, where more than 70 cars are on display. You can sit on it, take pictures and even rent the car you like for few hours, too. While Megaweb in Odaiba district plays much larger exhibition where people can physically drive with the car you like around the tailor made circuit with straight and bendy lines, slopes and uneven surface. Akihabara Electric City Akihabara is well known as “Denki-gai (Electric Town)”. Everyone would agree the trend of electronic gadgets starts from here to the world. The area was originally developed as a place for stores and distributors specialised in selling electronic goods during the postwar period. From more than 1,000 stores lined up on the street called "Chuo Dori Avenue," you may be able to find anything from new to old, never be able to find in local electronic stores. As the new development has been taking place around Akihabara Station, it has changed its theme not only for electronics, but also for game, manga (comic books) and animation related goods. Roppongi Hills The new multipurpose complex built in Roppongi was opened to the public in 2003. The large area consists of gardens, open spaces, residential buildings, office buildings and shopping malls, restaurants, shops, and cafes, amusement facilities such as cinemas, a museum, and outdoor theatre. The 54-story Mori Tower with its height of 238 meters has an observation deck. “Mori Garden” is probably the most popular traditional Japanese style with the essence of contemporary features. The surrounding area also enhances its luxury and richness by housing high-class designers brand stores. Back to Tokyo, Japan
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http //www.xtuple.org/sites/default/files/refguide/RefGuide-3.7/index.html chapter 1~6 xTuple ERP Reference Guide chapter 7~9 xTuple ERP Reference Guide2 xTuple ERP Reference Guide Version 3.7 Copyright © 1998-2011 xTuple May 2011 Table of Contents Introduction 1. Getting Started 1.1. Log In Options 1.2. xTuple Desktop 1.3. Exit the Application 2. Application Fundamentals 2.1. Searching for Information 2.1.1. Auto-Complete 2.1.2. Search Filters 2.2. Keyboard Shortcuts 2.2.1. TAB Key 2.2.2. CTRL Key 2.2.3. ALT Key 2.2.4. ENTER Key 2.2.5. Date Shortcuts 2.2.6. Calendars 2.2.7. Toolbar Buttons 2.3. Right-Click Options 2.4. Column Memory 2.5. Screen Position/Size Memory 2.6. Check Box Memory 2.7. Common Application Buttons 2.8. Spell Checking 2.9. Drag-and-Drop [1. Products Module] 1. Reports 1.1. Bills of Materials 1.1.1. Single Level Bill of Materials 1.1.2. Indented Bill of Materials 1.1.3. Summarized Bill of Materials 1.1.4. Sequenced Bill of Materials 1.2. Where Used 1.2.1. Single Level Where Used 1.2.2. Indented Where Used 1.3. Pending BOM Changes 1.4. Operations by Work Center 1.5. Standard Operations by Work Center 1.6. Capacity UOMs 1.6.1. Capacity UOMs by Class Code 1.6.2. Capacity UOMs by Product Category 2. Item 2.1. Enter New Item 2.2. List Items 2.3. Copy Item 2.4. Item Availability Workbench 2.5. Item Groups 2.5.1. Item Group 2.6. Item Images 3. Bill of Materials 3.1. Enter New Bill of Materials 3.1.1. Bill of Materials Item 3.2. List Bills of Materials 3.3. Copy Bill of Materials 3.4. Mass Replace Component Item 3.5. Mass Expire Component Item 4. Bill of Operations 4.1. Enter New Bill of Operations 4.1.1. Bill of Operations Item 4.2. List Bills of Operations 4.3. Copy Bill of Operations 5. Breeder Bill of Materials 5.1. Enter New Breeder Bill of Materials 5.1.1. Breeder Bill of Materials Item 5.2. List Breeder Bills of Materials 6. Costing 6.1. Maintain Item Costs 6.2. Update Actual Costs 6.2.1. Update Actual Costs by Item 6.2.2. Update Actual Costs by Class Code 6.3. Post Actual Costs 6.3.1. Post Actual Costs by Item 6.3.2. Post Actual Costs by Class Code 6.4. Post Standard Costs 6.4.1. Update Standard Costs by Item 6.4.2. Update Standard Costs by Class Code 6.5. Reports 6.5.1. Costed BOM 6.5.2. Item Costs 6.6. User-Defined Costing Elements 6.6.1. User Costing Element 7. Lot/Serial 7.1. Lot/Serial Registration 8. Utilities 8.1. Unused Purchased Items 8.2. Undefined Manufactured Items 8.3. Bills of Materials Without Component Item Sites 8.4. Reassign Class Code by Class Code 8.5. Reassign Product Category by Product Category 9. Setup 9.1. Configure 9.1.1. Configure Products 9.2. Master Information 9.2.1. Characteristics 9.2.2. Class Codes 9.2.3. Freight Classes 9.2.4. Standard Labor Rates 9.2.5. Lot/Serial Sequences 9.2.6. Product Categories 9.2.7. Shifts 9.2.8. Standard Operations 9.2.9. Units of Measure 9.2.10. Work Centers [2. Inventory Module] 1. Transfer Order 1.1. New Transfer Order 1.1.1. Transfer Order Item 1.2. List Transfer Orders 1.3. Release Transfer Orders by Agent 2. Physical Inventory 2.1. Create Count Tags 2.1.1. Create Count Tags by Planner Code 2.1.2. Create Count Tags by Class Code/Site 2.1.3. Create Count Tag by Item 2.2. Create Cycle Count Tags by Site 2.3. Enter Count Slip 2.4. Enter Count Tag 2.5. Enter Miscellaneous Inventory Count 2.6. Zero Uncounted Count Tags by Site 2.7. Thaw Item Sites by Class Code/Site 2.8. Post Count Slips 2.9. Post Count Tags 2.10. Purge Posted Count Slips 2.11. Purge Posted Count Tags 2.12. Reports 2.12.1. Frozen Item Sites 2.12.2. Count Slip Edit List 2.12.3. Count Tag Edit List 2.12.4. Count Slips by Site 2.12.5. Count Tags 3. Receiving 3.1. Enter Receipt 3.1.1. Enter Receipt Item 3.2. List Unposted Receipts 3.3. Purchase Order Return 3.3.1. Enter Return Item 3.4. Forms 3.4.1. Print Receiving Labels by Order 4. Shipping 4.1. Issue to Shipping 4.1.1. Issue Line to Shipping 4.2. Maintain Shipping Contents 4.2.1. Shipping Information 4.3. Ship Order 4.4. Recall Orders to Shipping 4.5. Forms 4.5.1. Packing List Batch 4.5.2. Print Packing List Batch by Ship Via 4.5.3. Print Packing List 4.5.4. Print Shipping Form 4.5.5. Print Shipping Forms 4.5.6. Shipping Labels 4.6. Reports 4.6.1. Backlog 4.6.2. Summarized Backlog by Site 4.6.3. Shipments 5. Transactions 5.1. Miscellaneous Adjustment 5.2. Scrap 5.3. Expense Transaction 5.4. Material Receipt 5.5. Transform 5.6. Reset QOH Balances 5.7. Inter-Site Transfer 5.8. Relocate Inventory 6. Forms 6.1. Print Item Labels by Class Code 7. Reports 7.1. Valid Locations by Item 7.2. Quantities on Hand 7.3. Quantities on Hand by Location 7.4. Location/Lot/Serial # Detail 7.5. Expired Inventory 7.6. Slow Moving Inventory 7.7. Inventory Availability 7.8. Substitute Availability by Root Item 7.9. Inventory Status 7.9.1. Inventory Buffer Status by Planner Code 7.9.2. Inventory Buffer Status by Class Code 7.9.3. Inventory Buffer Status by Item Group 7.10. Inventory History 7.11. Detailed Inventory History by Location 7.12. Detailed Inventory History by Lot/Serial # 7.13. Item Usage Statistics 7.14. Time-Phased Item Usage Statistics by Item 8. Site 8.1. Sites 8.1.1. Site 8.2. Site Locations 8.2.1. Site Location 9. Item Site 9.1. Enter Item Site 9.2. Item Sites 9.3. Item Availability Workbench 10. Lot/Serial Control 10.1. Location/Lot/Serial # Detail 10.2. Detailed Inventory History by Lot/Serial # 10.3. Reassign Lot/Serial Number 11. Utilities 11.1. Unbalanced QOH by Class Code 11.2. Update Item Controls 11.2.1. Update ABC Class 11.2.2. Update Cycle Count Frequency 11.2.3. Update Item Site Lead Times 11.2.4. Reorder Levels 11.2.5. Order Up To Levels 11.3. Summarize Transaction History by Class Code 11.4. Create Item Sites by Class Code 11.5. Maintain External Shipping Records 11.5.1. External Shipping Maintenance 12. Setup 12.1. Configure 12.1.1. Configure Inventory 12.2. Accounting Mappings 12.2.1. Cost Categories 12.2.2. Expense Categories 12.3. Master Information 12.3.1. Characteristics 12.3.2. Planner Codes 12.3.3. Reason Codes 12.3.4. Site Types [3. Schedule Module] 1. Production Plan 1.1. New Production Plan 1.2. List Production Plans 2. Scheduling 2.1. Create Planned Order 2.2. Run MPS by Planner Code 2.3. Run MRP 2.3.1. Run MRP by Planner Code 2.3.2. Run MRP by Item 2.4. Firm Planned Orders by Planner Code 2.5. Release Planned Orders by Planner Code 2.6. Delete Planned Order 2.7. Delete Planned Orders by Planner Code 3. Constraint Management 3.1. Update 3.1.1. Run Buffer Status by Planner Code 3.1.2. Run Buffer Status by Item 3.2. Inventory 3.2.1. Inventory Buffer Status by Planner Code 3.2.2. Inventory Buffer Status by Class Code 3.2.3. Inventory Buffer Status by Item Group 3.3. P/O Items by Buffer Status 3.4. Work Order 3.4.1. Work Order Buffer Status by Planner Code 3.4.2. Work Order Buffer Status by Class Code 3.4.3. Work Order Buffer Status by Item Group 3.5. Capacity Buffer Status by Work Center 3.6. W/O Operation Buffer Status by Work Center 4. Capacity Planning 4.1. Time-Phased Capacity by Work Center 4.2. Time-Phased Load by Work Center 4.3. Time-Phased Available Capacity by Work Center 4.4. Time-Phased Production 4.4.1. Time-Phased Production by Planner Code 4.4.2. Time-Phased Production by Item 4.5. Time-Phased Demand by Planner Code 4.6. Capacity Buffer Status by Work Center 5. Reports 5.1. Planned Orders 5.2. Running Availability 5.3. Time-Phased Availability 5.4. MRP Exceptions 5.4.1. Create MRP Exceptions 5.5. MPS Detail 5.6. MRP Detail 5.7. Expedite Exceptions by Planner Code 5.8. Reorder Exceptions by Planner Code 5.9. Lead Time Analysis 5.10. Rough Cut Capacity Plan by Work Center 5.11. Time-Phased Rough Cut Capacity Plan by Work Center 5.12. Planned Revenue/Expenses by Planner Code 5.13. Time-Phased Planned Revenue/Expenses by Planner Code 6. Setup 6.1. Configure 6.1.1. Configure Schedule 6.2. Master Information 6.2.1. Planner Codes 6.2.2. Site Calendar Exceptions 6.2.3. Site Week 6.2.4. Work Centers [4. Purchase Module] 1. Purchase Request 1.1. Purchase Requests by Planner Code 1.2. Purchase Requests by Item 2. Purchase Order 2.1. Enter New Purchase Order 2.1.1. Purchase Order Item 2.2. Open Purchase Orders 2.3. Release Purchase Order 2.4. Post Purchase Orders by Agent 2.5. Close Purchase Order 2.6. Reschedule Purchase Order Item 2.7. Change Purchase Order Item Quantity 2.8. Add Comment to Purchase Order 3. Voucher 3.1. Enter New Voucher 3.1.1. Voucher Item 3.1.2. Voucher Misc. Distribution 3.2. Enter New Miscellaneous Voucher 3.2.1. Voucher Misc. Distribution 3.3. Unposted Vouchers 3.4. Vouchering Edit List 3.5. Post Vouchers 4. Forms 4.1. Print Purchase Order 4.2. Print Purchase Orders by Agent 4.3. Print P/O Form 4.4. Print Vendor Form 4.5. Send Electronic Purchase Order 5. Reports 5.1. Item Sites 5.2. Buy Card 5.3. Purchase Requests 5.3.1. Purchase Requests by Planner Code 5.3.2. Purchase Requests by Item 5.4. Purchase Orders 5.4.1. P/Os by Vendor 5.4.2. P/Os by Date 5.5. Purchase Order Items 5.5.1. P/O Items by Vendor 5.5.2. P/O Items by Date 5.5.3. P/O Items by Item 5.6. P/O Items by Buffer Status 5.7. P/O History 5.7.1. Copy Purchase Order 5.8. Receipts and Returns 5.8.1. Receipts and Returns by Vendor 5.8.2. Receipts and Returns by Date 5.8.3. Receipts and Returns by Item 5.9. Uninvoiced Receipts and Returns 5.9.1. P/O Liability Distribution 5.9.2. Correct P/O Receipt 5.10. Price Variances 5.10.1. Price Variances by Vendor 5.10.2. Price Variances by Item 5.11. Delivery Date Variances 5.11.1. Delivery Date Variances by Vendor 5.11.2. Delivery Date Variances by Item 5.12. Rejected Material by Vendor 5.13. Unposted Vouchers 6. Vendor 6.1. Create New Vendor 6.2. Vendors 6.3. Search for Vendor 6.4. Vendor Workbench 6.5. Vendor Types 6.5.1. Vendor Type 7. Item Source 7.1. Enter New Item Source 7.1.1. Item Source Price 7.2. List Item Sources 8. Utilities 8.1. Items Without Item Sources 8.2. Assign Item to Planner Code 8.3. Assign Items to Planner Code by Class Code 9. Setup 9.1. Configure 9.1.1. Configure Purchase 9.2. Accounting Mappings 9.2.1. Payables Assignments 9.2.2. Expense Categories 9.3. Master Information 9.3.1. Planner Codes 9.3.2. Reject Codes 9.3.3. Terms 9.3.4. Vendor Types [5. Manufacture Module] 1. Work Order 1.1. Create New Work Order 1.2. Explode Work Order 1.3. Implode Work Order 1.4. Release Work Orders by Planner Code 1.5. Close Work Order 1.6. Reprioritize Work Order 1.7. Reschedule Work Order 1.8. Change Work Order Quantity 2. Materials 2.1. Create Work Order Material Requirement 2.2. Maintain Work Order Material Requirements 3. Operations 3.1. Create Work Order Operation 3.2. Maintain Work Order Operations 4. Transactions 4.1. Issue Material 4.1.1. Issue W/O Material Batch 4.1.2. Issue W/O Material Item 4.2. Return Material 4.2.1. Return Work Order Material Batch 4.2.2. Return Work Order Material Item 4.3. Scrap Work Order Material 4.4. Shop Floor Workbench 4.5. Post Operation 4.6. Correct Operations Posting 4.7. Post Production 4.8. Correct Production Posting 4.9. Close Work Order 4.10. Post Miscellaneous Production 5. Forms 5.1. Print Traveler 5.2. Print Pick List 5.3. Print Routing 5.4. Print Work Order Form 5.5. Print Production Entry Sheet 6. Reports 6.1. Work Order Schedule 6.2. Work Order Status 6.2.1. Work Order Buffer Status by Planner Code 6.2.2. Work Order Buffer Status by Class Code 6.2.3. Work Order Buffer Status by Item Group 6.3. Material Requirements 6.3.1. W/O Material Requirements by Work Order 6.3.2. W/O Material Requirements by Component Item 6.4. Inventory Availability by Work Order 6.5. Pending W/O Material Availability 6.6. Operations 6.6.1. W/O Operations by Work Center 6.6.2. W/O Operations by Work Order 6.7. W/O Operation Buffer Status by Work Center 6.8. Production Time Clock 6.8.1. Production Time Clock by User 6.8.2. Production Time Clock by Work Order 6.9. History 6.9.1. Work Order History by Class Code 6.9.2. Work Order History by Item 6.9.3. Work Order History by W/O Number 6.10. Work Order Costing 6.11. Material Usage Variance 6.11.1. Material Usage Variance by Site 6.11.2. Material Usage Variance by Item 6.11.3. Material Usage Variance by BOM Item 6.11.4. Material Usage Variance by Component Item 6.11.5. Material Usage Variance by Work Order 6.12. Labor Variance 6.12.1. Labor Variance by Work Center 6.12.2. Labor Variance by Item 6.12.3. Labor Variance by BOO Item 6.12.4. Labor Variance by Work Order 6.13. Breeder Distribution Variance 6.13.1. Breeder Distribution Variance by Site 6.13.2. Breeder Distribution Variance by Item 7. Utilities 7.1. Purge Closed Work Orders 8. Setup 8.1. Configure 8.1.1. Configure Manufacture [6. CRM Module] 1. Incident 1.1. New Incident 1.1.1. Create New Alarm 1.2. List Incidents 2. To-Do 2.1. New To-Do List Item 2.1.1. Create New Alarm 2.2. To-Do List 2.3. Calendar List 3. Project 3.1. New Project 3.1.1. Create New Task 3.2. List Projects 3.3. Time and Expense 4. Opportunity 4.1. New Opportunity 4.2. List Opportunities 5. Reports 5.1. Order Activity by Project 5.2. Incidents by CRM Account 5.3. To-Do List Items by User and Incident 6. Account 6.1. New CRM Account 6.2. List CRM Accounts 7. Contact 7.1. New Contact 7.2. List Contacts 8. Address 8.1. New Address 8.2. List Addresses 9. Utilities 9.1. Edit Owners 9.2. Create Recurring Items 9.3. Contact Merge 10. Setup 10.1. Configure 10.1.1. Configure CRM 10.2. Master Information 10.2.1. Characteristics 10.2.2. Titles 10.2.3. Incident Categories 10.2.4. Incident Priorities 10.2.5. Incident Resolutions 10.2.6. Incident Severities 10.2.7. Opportunity Sources 10.2.8. Opportunity Stages 10.2.9. Opportunity Types next - xTuple ERP Reference Guide2 - -
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} #trackinfo dl { margin 0; } #trackinfo dt { font-size small; font-weight bold; } #trackinfo dd { margin-left 1.2em; } #trackinfo dd + dt { margin-top .5em; } #trackinfo_help { position absolute; top 3px; right 8px; font-size 80%; } /** Media styling **/ #trackinfo .media th { background-color #D8D8D8; padding 4px 0; font-size 95%; text-align center; } .media td { padding 0 2px; } .media iframe nth-of-type(n+2) { margin-top 0.3em; } .youtube + .nicovideo, .youtube + .soundcloud, .nicovideo + .soundcloud { margin-top 0.75em; } .media_section { display flex; align-items center; text-align center; } .media_section before, .media_section after { display block; flex-grow 1; content ; height 1px; } .media_section before { margin-right 0.5em; background linear-gradient(-90deg, #888, transparent); } .media_section after { margin-left 0.5em; background linear-gradient(90deg, #888, transparent); } .media_notice { color firebrick; font-size 77.5%; } /** Around track styling **/ .next-track { float right; 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visibility hidden; position absolute; top -8.5px; left 42.5%; border-width 5px; border-style solid; border-color #555 transparent transparent transparent; opacity 0; transition 0.7s; } .not_in_card hover after, .inaudible .img hover after { content ; visibility visible; top -13.5px; left 42.5%; opacity 0.8; transition 0.3s; } .not_in_card after { top -2.5px; left 50%; } .not_in_card hover after { top -7.5px; left 50%; } .not_in_card.hide after { visibility hidden; top -2.5px; opacity 0; transition 0.7s; } /** For mobile device styling **/ .uk-overflow-container { display inline; } #trackinfo.mobile { display table; float none; width 100%; margin auto; margin-bottom 1em; } #trackinfo.mobile th { text-transform none; } #trackinfo.mobile tbody tr not(.media) th { text-align left; background-color unset; } #trackinfo.mobile td { white-space normal; } document.addEventListener( DOMContentLoaded , function() { use strict ; const headers = { title アルバム別曲名 , album アルバム , circle サークル , vocal Vocal , lyric Lyric , chorus Chorus , narrator Narration , rap Rap , voice Voice , whistle Whistle (口笛) , translate Translation (翻訳) , arrange Arrange , artist Artist , bass Bass , cajon Cajon (カホン) , drum Drum , guitar Guitar , keyboard Keyboard , mc MC , mix Mix , piano Piano , sax Sax , strings Strings , synthesizer Synthesizer , trumpet Trumpet , violin Violin , original 原曲 , image_song イメージ曲 }; const rPagename = /(?=^|.*
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てす -- (こっち側の管理人) 2006-06-26 23 08 41 操作→技術、モード紹介、サーバーについて、に貼る画像募集 -- (管理人) 2006-07-01 15 17 46 豆知識というページを追加しました。このページは、あなたが知っている豆知識を書き込む場所となっています。お暇があればどうぞ書き込んでくださいな。-- (管理人) 2006-07-10 22 11 07 宣伝)急ですが、明日7月16日14時と20時に童話コース攻略用のSS撮影を行います。部屋名 :wiki撮影用パスワード:wiki人があまりにも人が来なかったら開始から30分以内にパス解除、または部屋崩壊基本的に無償なので期待しないように -- (管理人) 2006-07-15 22 59 16 上のSS撮影、もしかしたら遅れるかも。9時には行います。 -- (管理人) 2006-07-16 18 31 18 遅れましたが、無事SS撮影は終了しました。手伝ってくださった皆様どうもありがとうございました。 -- (管理人) 2006-07-17 13 37 08 ビッグボーではなくビックボーです。ちょっと気になったので言っておきます。 -- (かっぱ) 2006-07-26 19 00 49 >ビッグボーではなくビックボーです。ちょっと気になったので言っておきます。かっぱさん、報告ありがとうございます「ビッグボー」という字を「ビックボー」に変えました。ですが、ページ名を変えてしまうとページ内の画像が表示されず・一から画像を張りなおさなくてはならない・今は時間が無いという理由でページ名の修正はまた今度行います -- (管理人) 2006-07-26 19 13 23 「ビッグボー」→「ビックボー」に修正しました。-- (管理人) 2006-07-31 11 32 32 最近Wikiのrss生成機能が変ですね。。根本のアドレスがうまく指定されてなくて、更新情報を受け取ることができなかったりorz -- (かっぱ) 2006-08-02 21 13 40 うーん、あんまりwikiのこととかはを私はよく知らないが 根本のアドレスがうまく指定されてなくて、更新情報を受け取ることができなかったり更新のため、編集して投稿をしたけど、なぜか失敗して更新前の状態になる。ということ? -- (管理人) 1974-08-02 11 54 52 えーと…。RSSからのリンクを辿って来ると、例えばこのトップページのアドレスがhttp ///talesrunnner/ br()になるため、当然の如く404エラーになるわけです。おかげさまでアド直打ちしてます(´・ω・`)恐らくrdf(xml?)ファイルの中のアドレスが相対アドレスで表記されてるからだと思うんですが…。今までなんともなかったのになぁ(´・ω・`) -- (かっぱ) 2006-08-02 21 40 52 うーん、雰囲気的に意味はわかるけど対処方法がわからない・・ 今までなんともなかったのになぁ(´・ω・`) 今日からwikiの仕様変更が行われていてそれの不具合っぽいですだからwikiのメンテが明日あるらしいとですなのですぐ治るのではと思っております -- (管理人) 2006-08-02 22 16 41 直りましたヽ(´ー`)ノいちいち書くことでもないですがなんとなく嬉しかったので…(´・ω・`) -- (かっぱ) 2006-08-03 19 26 41 もし一斉に画像を加工できるツールなんかあればhttp //i-section.net/software/shukusen/ 加工っていうか、サイズ変更するだけですけどね。 -- (かっぱ) 2006-08-12 13 25 23 あら…「」は消してください(´・ω・`) -- (かっぱ) 2006-08-12 13 25 56 かっぱさん、ありがとうございます。これで画像加工が楽になりそうです(TдT) -- (管理人) 2006-08-12 14 30 35 コメント荒らしがたまに書き込みをします。怪しいURLがあってもクリックしないように -- (管理人) 2006-08-13 23 25 00 用語の「アリス」を変更しました。文章変でしたら直しておいてくださいな。 -- (かっぱ) 2006-10-20 21 27 50 かっぱさん、どうもありがとうございます。用語の「アリス」という文字をクリックすればアリスコース攻略ページにリンクするようにしておきます。 -- (管理人) 2006-10-20 23 45 06 null leaflets befell redneck!slapstick rivals germinating adiabatic 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https://w.atwiki.jp/vocalive/pages/186.html
このページ名(Name of this Page)→【ライブ技術一覧/Mascot and Vocaloid Development マスコットキャラ及びボーカロイドの作成と育成】 Technology for the Vocaloid Handmade Live Concert and Event ライブ技術一覧 メニューMENU 1各自で研究開発中の投影ボードとスクリーンの一部 2手作りライブ等の為の技術情報 Technology for the Vocaloid Handmade Live Concert 3将来応用可能なライブ関連技術及び研究 Research and Development for Future Mascot and Vocaloid Development マスコットキャラ及びボーカロイドの作成と育成 ギミック Gimmick of Live Concert コンテスト Contest スクリーンに投影可能なテスト素材動画 Videos for Testing メンバー募集案内 Member Request ライブ録画技術 Video Recording Technique 動画作成のコツとMMD [Tips for Making Video & MMD]+MEMO 参考文献 References 各自で研究開発中のKinectと遠隔操作等の一部 Remote Control & Kinect 各自で研究開発中の同期システム Synchronization System 技術関係のMEMO 技術関係のMEMO2 perm 過去のライブの反省会等の一部 過去のライブの反省会等の一部 MEMO 配信と動画up技術 Streaming and Uploading Tech of Video 手作りライブ等の為の技術情報 ライブ技術一覧/Mascot and Vocaloid Development マスコットキャラ及びボーカロイドの作成と育成 Related Pages TECH/Oversea/AniMiku Vocaloid Live Concerts Software Development USA LIVE/海外/Vocaloid Concerts of Synthesized Reality Productions SRP 1)Mascot Development マスコットキャラの作成と育成 Mascot Development of AniMiku "Ani-Chan" (マスコットキャラの作成と育成) http //akiglancy.deviantart.com/art/Ani-chan-369093012 Mascot of Animiku made by Aki Glancy http //akiglancy.deviantart.com/ MMD Development of "Ani-Chan" Model MMD Ani-Chan Release Mascot of Animiku MMD made by Digitrevx. http //digitrevx.deviantart.com/ imageプラグインエラー ご指定のURLはサポートしていません。png, jpg, gif などの画像URLを指定してください。 http //digitrevx.deviantart.com/art/MMD-Ani-Chan-Release-Mascot-of-Animiku-386682659?q=gallery%3ADigitrevx%2F42498145 qo=1 Link to download page of AniMiku "Ani-Chan" http //www.animiku.com/cms/about/ani-chan [MMD] Remote control feat. Racing Miku, and Ani-chan http //www.youtube.com/watch?v=fQQWLo29Stw [MMD] Ani-Chan - [Animiku] - Sweet Devil http //www.youtube.com/watch?v=_sAlKlcn-04 AniMiku A VOCALOID Concert Animation System Designed and Coded by Re VB P http //www.animiku.net/ Mascot Development of SRP "YUME" (マスコットキャラの作成と育成) Yume is the official mascot of the Vocaloid concert group Synthesized Reality Productions. imageプラグインエラー ご指定のURLはサポートしていません。png, jpg, gif などの画像URLを指定してください。 http //synthreality.com/wp-content/uploads/YumeMMDwall_1280X720.png Mascot of YUME made by http //synthreality.com/about/ MMD Development of "YUME" imageプラグインエラー ご指定のURLはサポートしていません。png, jpg, gif などの画像URLを指定してください。 http //synthreality.com/wp-content/uploads/yume-mmd.png Model MMD YUME Mascot YUME MMD made by downloads DOWNLOADS for MMD MODEL of YUME http //synthreality.com/downloads/ SRP’s Mascot Yume as a Free MMD Download Yume MMD Wallpaper http //synthreality.com/downloads/ [MMDPV] Nekomimi Archive [SRP s YUME Cathood vers.] http //www.youtube.com/watch?v=gLRUvq02rPM Synthesized Reality Productions (SRP) http //synthreality.com/ http //synthreality.com/about/ Voice of Empath-P computer modification of the voice to make YUME voice. The new voice of Yume competition! (SRP-Yumeの声募集のコンテスト:ボーカロイド候補の声募集中) 英語と日本語 Synthesized Reality Productions 8月9日 8 36 · We have started to get in tracks for the new voice of Yume competition! So fare we have some great Stuff! But is there is still time!! It end on August 25th! Tag your friends! This is a exclusive SRP contract for the new Yume! This is the dream! You could be the next Vocaloid. Please sing, talk or more! and send to English please, Japanese is a plus! synthesizedrealityproductions @ gmail.com (Please change @ to @) It can be Youtube, Soundcloud, Mp3, Wav. or even a video file! We are looking for a female voice! Sorry guys! Not this time!! Again all entries must be in by August 25. Good Luck and Thank You! SRP http //www.facebook.com/SynthesizedRealityProductions/posts/315731811940780 2)Vocaloid Development ボーカロイドの作成と育成 Guide information to make Vocaloid voice library. Gaining background technique. Recording for making voice bank. Contract Release of Vocaloid Previous Example Tohoku Zunko http //voiceroid.wikia.com/wiki/Tohoku_Zunko#cite_note-3 A fundraising campaign was in effect with the goal of creating a Vocaloid voicebank for Zunko if the required funds (¥5,000,000) were met by July 20th. [4] Since then, the campaign was successful. http //zunko.jp/index.html 東北ずん子ボーカロイド化 http //www.anipipo.com/Project/Update/6 EDIT Page If do not know about editing web page of this Wiki, DO NOT EDIT. Click HERE to Edit Current Page or click following URL to edit this page. http //www18.atwiki.jp/vocalive/editx/186.html Make sure to rewrite correct page number after (/vocalive/editx/) or (/vocalive//editx/PAGE NUMBER.html) to edit current page. [ページ保存] button below the editing window=means SAVE the page after editing to finish editing. [プレビュー] button below the editing window=means PREVIEW the page during editing. input the code number shown to perform these command. 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https://w.atwiki.jp/uedam/pages/11.html
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https://w.atwiki.jp/sonicy_memo/
Shortcuts Ordered by Version beyond the Ave. Ave. festo clan Qubell&APPEND prop saucer fulfill saucer copious&APPEND knit&APPEND ripples&APPEND 初代 memo error report 유비트(jubeat) 아케이드 버전에 수록된 악곡의 비공식 채보 위키입니다. 제작 및 검수는 제가 다 하고 있습니다. 채보는 jubeat plus, ユビート의 공식 보면(fumen)을 추출해서 제작하고 있기 때문에 대부분 정확합니다. 변속, 엇박이 존재하는 경우 최대한 정확하게 측정하여 작성하기 위해 노력하고 있습니다. 우측 메뉴의 "Ordered by Version" 페이지에서 전체 악곡의 목록을 볼 수 있습니다. 이제는 악곡의 갯수가 너무 많아져서 전체 목록에서 원하는 곡을 찾기는 어렵기 때문에 검색을 적극적으로 활용하시길 추천드립니다. 우측 상단에 있어요. 페이지의 제목에 ★ 별이 달려있다면 아직 채보가 완성되지 않은 것입니다. 아직 채우지 못한 페이지가 많지만 틈틈이 채워나갈 수 있도록 노력하겠습니다. 틀린 부분이 있으면 제보해 주세요. 많은 이용 부탁드립니다. 감사합니다. SONIC-Y 드림 This is an unofficial text memo wiki of songs included in the arcade version of jubeat. I do all the production and inspection. The text memoes are mostly accurate because they are produced by extracting the official fumens of jubeat plus and ユビート. If there exists BPM change or shift, I try to measure it as accurately as possible. You can see a list of all songs on the “Ordered by Version” page in the right menu. As there exist so many songs now, it may be difficult to find desired song on the entire page, so I recommend to use search menu. It exists at right upper corner. If the page title has a ★ star, the text memo is not completed yet. There are many pages that have not been filled yet, but I will do my best to fill in the empty pages. Feel free to report any errors to me. Thank you. SONIC-Y
https://w.atwiki.jp/bfgmatome/pages/749.html
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